We checked this iPad accessory out at our local library. The company describes their product as “a kid’s technology system that brings the physical and digital worlds together.” The kit comes with an iPad stand, reflector, tans, and letter tiles.
My kids tried out the Words app first. It would display an image and a blank set of letter spaces. You place a tile and it will “speak” with the iPad app. They had to first determine what the item was (lizard, iguana?), and then try to spell it.
Blank spaces on the top were for incorrect letter guesses. They would take turns offering letters to the front of the iPad, with a little guidance from their dad :-). The game was a digital cross between hangman and Wheel of Fortune. Possible literacy center?
Next, my son started Masterpiece, an app that reflects your drawing on paper to the outline on the screen. Whatever he drew, a virtual hand and pencil drew a line on the app.
He also enjoyed Newton. This creativity game requires you to draw or create borders in order to get the dropping spheres to hit the targets. They used pencils, drawn lines, and the edge of the paper to complete the levels.
The final of the four Osmo apps is Tangram. It works like the materials you might see in a math kit, except the app provides guidance on shape placement by reflecting what you have created so far. For example, a hand pops up and models for you how to flip or rotate the tan to match the image. Tangram uses math terms accurately.
I looked online and found the Osmo kit for $80. The apps are free. This is definitely technology to consider for primary literacy and numeracy centers in a classroom, as well as for any learner wanting to enhance their drawing and creativity skills.